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Again, it would be tragic listening to his tales of how he was treated in his vault when he was a boy if the reason for his affiliation wasn’t so absurd: he has gone bald. As the ghouls prepare to leave you will get to know him better. He is the tech-minded brain behind the escape operation. The stage is now set for the star of the show, Chris Haversam, a human that thinks he is a ghoul, and talks in their raspy tones.
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Keep on adventuring: The best RPG games on PC Get him to leave by finding the body of his friend (or just shoot him), grab a shipping note for the Stealth Boys, and then show it to Davison. He says he does not believe in Bright’s religious “mumbo-jumbo” and was just tagging along for the “ghoulettes.” Nice. That leads you to Harland, a ghoul that originally lived with the others until he became trapped in the basement. You can convince him to leave peacefully, providing you can find evidence that a shipment of Stealth Boys (which is why the Nightkin travelled here in the first place) has been moved elsewhere. Like a lot of the quest’s characters, I am not sure whether to pity Davison’s plight or chuckle at the self-aware writing – “my kin are not right in the head like I am.” His brain is addled to the point that he worships an antler’s skull that sits on his desk, and he will only act with its imaginary permission. If you don’t fancy wiping these brutes out (and good luck if you do), then you can instead reason with them through their leader, Davison, who is worth seeking out.
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The sound design does some heavy lifting here, and the corridors are full of whirring machines, sudden clanks of metal, and stabbing high violin notes that ramp up the tension.Ĭome Fly With Me keeps the ridiculous-o-meter dialled all the way up throughout Fighting them is tricky: you will hear them before you see them, that blur in the corner of your screen becomes a towering, snarling monster yielding a flamethrower the size of a brahmin. These creatures turn out to be Nightkin, large super mutants that can turn invisible. Initially, Jason will send you down to the basement to clear out the demons. Even if you think he is talking from his rear, his words are surreal enough to make you want to find out what happens next. His dialogue is poetic (his speech before the ghouls board the rockets at the end is a standout moment) and his voice echoes hypnotically.
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The pious Bright Brotherhood, as the ghouls are known, are led by Jason Bright, a glowing ghoul that claims to know what his deity is thinking and believes you are a miraculous gift sent to help the ghouls fulfil their dreams. It’s a good hook, and Come Fly With Me keeps the ridiculous-o-meter dialled all the way up throughout, largely through its eccentric cast. Problem is, those rockets are in the basement of the test site, where there are also invisible demons with big swords. They plan to reach ghoul heaven by riding in rockets. After mowing down a few enemies outside you are greeted by a gaggle of ghouls that believe they are on a divine quest to ‘The Far Beyond’, where everything their mutated hearts desire is up for grabs. It starts when you are directed to the REPCONN test site, a former rocket-testing facility west of Novac town. And, most excitingly, it has a trio of rockets launching into space soundtracked by Wagner’s Ride of the Valkyries. It has memorable characters, tense combat, humour and meaningful choices to make. It compresses the best of New Vegas into a single, wonderful slab. When you are not hunting down the mobsters that left you for dead, you can find escorts for casino clientele, bust open a human trafficking ring, or hunt down the rare eggs of critters across the wasteland.īut Come Fly With Me is the pick of the bunch.
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Sep 14, 2020 This feature was originally published in Oct 2017, and has been lightly re-edited.įallout: New Vegas’s branching main questline is one of the strongest in the series but – as in almost every Bethesda-backed RPG – the meat of the game is in its side-quests.